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Saturday, August 23, 2014

Economic and Military analysis of Dol Amroth.

Dol Amroth, the city by the sea, and the home of my people, was a massively important city during the War of the Ring, and it holds that importance in MOS. In 1.6 it stands as the de facto land trade center for Gondor, bordering most of the fiefs of Central Gondor, and serves as center of the maritime trade lanes between Pelargir, Harandor, and West Gondor. There are no major mineral exports like gold or silver, but enormous quantities of fish, grain, and iron serve as its main exports. It's military boasts the most powerful early-game units gondor can field, being the Squires, Marines, and Guardsmen of Dol Amroth, and in the late game holds the honor of fielding it's most powerful cavalry and swordsmen, the Swan Knights. How should the average Gondor player exploit these advantages and strengths?
         For starters, it's essential to realise the above statements to the fullest. Next to Minas Tirith, Dol Amroth is the city you want to develop quickly. In 1.6 the city is capable of accessing most of it's economic potential fairly quickly, and here's how you'd do it. Firstly, build the mines in Ethring and Dol Amroth, though the roads for Dol Amroth should be constructed first, as it brings a solid 400 extra income to the city. in addition, lower the tax rate to low to boost your trade potential and to boost your population growth. That'll provide a base income for you to work from to build the next markets and paved roads. From there bring Duillin and Imrahil's starting forces near Erech  and take control of Eethelond, the city just to the north of Dol Amroth. You don't need to build any new units to do it, and once Eethelond is under your control begin building a Dol Amroth Army if and only if you can afford to do so, but leave Imrahil in Dol Amroth as he brings 400 gold to the city income by himself. Eethelond's capture expands the amount of ports you control, and adds another land link for Dol Amroth to trade with. Next your Amrothian attentions should move south, toward Harandor. This is where Dol Amroth's maritime center will come into play.
      This part is one of the most crucial to realise Dol Amroth's economic potential quickly. You need to either expand Dol Amroth's trade fleets by constructing the merchant's wharf, which will break the bank for Gondor's general economic growth in the early game. You can do that or expand the maritime network by moving along the coast. I prefer the latter, as it expands Gondor's economic network. Move the armies you might have assembled near Linhir and the one you've hopefully built in Dol Amroth and move to take Barad Harn and Gobel Mirlond. Isla Tolfas can wait for a different time, it isn't important. If you capture Gobel Mirlond quickly, expand and establish a southern border by taking inland Harandor and Harad's capital. In addition to balancing the checkbooks, it greatly expands the ports, and therefore the import and export network that Dol Amroth has access to.
       The final phase in the Amroth plan takes place in the mid-late game (turn 50-100). It involves the sons of Imrahil.

Note: this here was written by Princeofdolalmroth and never published. I dont know if it was ever completed,  but here it is.

3 comments:

  1. Hi. I have been recently looking for something new to do on TATW and I discovered MOS. As I researched it a bit I found this blog and decided I would ask advice on which faction I should start as, (I am a moderately good player,i.e. I enjoy the challenge of H/H but lose heavily on VH/VH) and whether you could do a quick faction guide highlighting the differences between vanilla TATW and MOS for that faction and explain the opening moves for it.

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  2. Great posts just read most of them. Is it possible if you could write a bit on the high elves and dwarf factions in relation to their economy, units and general strategies?

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  3. Just found this blog online. good stuff!

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